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Some rights reserved. This work is licensed under a
Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License.
:iconpositivelycreative:

Artist's Comments

John and I play Soul Calibur 3 every single night after he gets home from work for about 30 minutes to an hour. If you don't know what Soul Calibur 3 is then just think back to Mortal Kombat and know that SC3 is just a Mystical, Magical Martial Arts video game with an almost identical gameplay concept as MK. But the graphics!! I REALLY love the graphics!! The scenes, the characters, the outfits. WOW! I'm going to start recreating them as much as my skills will allow.:excited:

Well, I lost badly tonight. John beat up all my characters with Raphael and Hualin. I played with my usual badass character: Barbarian. She's one tough cookie with that blade! (But not tonight apparantly.) Perhaps I was just slightly off. Oh well, there's tomorrow!:evillaugh:

***
I hope your holiday is going well... I'll catch up with galleries soon...! (I do creep by and save favorites from time to time without leaving comments just so you'll know I was there.):nod:
:hug:

Comments


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:iconelaiko:
Very nice work!

--
ALL my renders are with NO Postwork.
Rendert in Poser5 with P4 Engiene.

I always :stereo: Chill.

Feel free and Donate me with Paypal. See my EMail

:iconpositivelycreative:
Thank you so much!!!:glomp:

--
There is simply nothing more priceless than a warm smile.
:iconvueiy-visarelli:
SC3 ROX! I beat my husband in it too many times, though, so now I don't have any competition... :(

Nice picture! Barbarians are the coolest since you can wield the giant swords like w/ Sigfried.

--
Ignorance is death. I prefer to live.
:iconkissmypixels:
Wow, she's awesome! Love that hair & her skin tone is fab! Gorgeous lighting, too!

--
"The aim of art is to represent not the outward appearance of things, but their inward significance." ~ Aristotle
:iconpositivelycreative:
Thank you!!:-)

Sigfried...now there's one to beat. My hubby is fond of beating my characters up with him too. He's also too competitive to allow me to just beat up on him like that. He figures out how to use even the sorriest of characters and suddenly they're clobbering me like everybody else! But I love those nights when my fingers work right and I win. Tonight was not that night. I lost BAD. :rofl: Soul Calibre Four will be out soon!! YEAH!! PS3!! Whoohoo. Sorry I get a little excited.:excited:
Who's your favorite character? I wish we could play against one another! ;-)

--
There is simply nothing more priceless than a warm smile.
:iconpositivelycreative:
Thanks so much for your comments!! The hair is free by Kaz. Character by DM Productions (Alina I think.) Everything else is postwork in Photoshop.:boogie:

--
There is simply nothing more priceless than a warm smile.
:iconkissmypixels:
You're very welcome hon'! :hug:

--
"The aim of art is to represent not the outward appearance of things, but their inward significance." ~ Aristotle
:iconvueiy-visarelli:
I'd say that out of the regular cast, Sigfried's my favorite. Usually, I go for smaller, faster characters like Taki and Talim (both of whom I also like), but something about the flair with which Sigfried smacks the crap outta everybody with a sword bigger than him is just fun. Dude's, like, five feet tall, if I remember correctly.

But my REAL fav is Link from SC2 (for the Gamecube). Don't know if you played that one or not, but depending on which system you had it for, you got different bonus characters. Heihachi was for PS2, Spawn was for XBox, and Link was for GC, which is part of the reason I bought a GC in the first place. Link had bombs and a bow and arrow, in addition to his sword (and other main weapons). Oh, and Ivy and Tira are pretty good, too, but I'd say Sigfried. :D

--
Ignorance is death. I prefer to live.
:iconfredy3d:
Very nicely made! :clap:

--
Proud Promotional Artist For
:spotlight-left:Aethereal-Dreams:spotlight-right:
:iconalmeidap:
Speechless, so I'm just going to stand and applaud!

--
Livid Gurls Runtime City's Startlets : [link]

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December 18, 2007
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